Multiplayer rooms: codes, pacing, and playing with strangers

Multiplayer uses the same prompts and scoring as solo play, but the room host sets the pace. This guide explains the controls and the etiquette.

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Creating and joining a room

A room is identified by a six-digit code. The host creates the room, chooses the number of prompts and the answer timer, and decides whether the room is public or private. Public rooms appear in the lobby; private rooms are reachable only with the code.

A room holds up to thirty players. Rooms expire after two hours without activity, and leaving removes your membership. Completed scores may remain on the leaderboard after the room is gone.

Player numbers instead of nicknames

Players are labelled by the server, starting at player001. You cannot choose or change the label, and rejoining the same room keeps your number. This keeps the lobby free of user-written names and makes the room easier to moderate.

The label is not an account. It is attached to a generated identifier stored in your browser, so clearing site data creates a new identity the next time you join.

What the host controls

The host starts the climb, chooses the prompt count and the timer, and can start another climb after the results. Other players wait for the host between climbs.

The host cannot change another player's answer or remove a player. If a room needs to be abandoned, leave it; the room expires naturally.

Public and private rooms

A public room appears in the lobby while it is waiting, so anyone can join. A private room stays out of that list, but the code is the only protection: anyone with a valid code can enter. Do not treat a private room code as a secret channel.

Playing well with others

The room uses the same answer boards as solo play, and only answers on those boards are accepted and shown. That means there is no free-text chat and no user-written name to moderate. The remaining etiquette is about pace: wait for the host between climbs, and do not create rooms you do not intend to use.

A short hosting checklist

A good room is set up before anyone joins. The host controls the two settings that shape the experience, and changing them mid-climb is not possible.

  1. Choose a timer that suits the group; twenty seconds is friendlier for a first room.
  2. Seven prompts makes a complete climb without a long wait.
  3. Keep the room private if you are playing with a known group.
  4. Share the six-digit code and wait until everyone appears before starting.
  5. Start another climb from the results screen if the group wants to continue.