How the answer boards were built

Every prompt has twelve answers in six tiers. The rankings are editorial estimates of familiarity, not measured survey results. This page explains the method.

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Editorial tiers, not surveys

The boards are written and ranked by editors. They represent an intended order of familiarity: which answer a typical player would reach first, second and twelfth. They are not vote counts and they are not percentages from a live player survey.

That distinction matters when an answer feels wrong to you. A board can disagree with your personal experience and still be internally consistent. The game is asking you to predict the board, not to describe the world.

Why twelve answers

Twelve answers fill six tiers in a fixed shape: one answer at 100 points, three at 64, five at 32, then one each at 16, 8 and 4. The shape gives every prompt the same maximum and the same tail, which keeps scores comparable across a climb.

The 16, 8 and 4-point answers are deliberate. They let a prompt accept unusual but valid responses without rewarding them as if they were the crowd's choice.

What the board leaves out

A twelve-answer board cannot include every valid response. Common answers that did not fit the intended ranking are left out, and so are answers that are valid only in a narrow region or context. A refusal is therefore not a claim that your answer is wrong in ordinary language.

This is the main limitation of the format, and it is why the game shows the full board after each climb: you can see the twelve answers the prompt is actually asking for.

How to read a tier

A tier describes familiarity, not quality. The top answer is the one most players would say, which is often the plainest word in the category. The lower tiers are answers that are still recognisable but require a more specific association.

When you review a climb, compare your answer with the tier above it. The difference between 64 and 100 is usually a choice between a specific example and the general word.

Scale and updates

This edition contains 100 prompts and 1,200 answers. The original fifty prompts and their boards were captured in October 2026; fifty further prompts and 600 answers were written for this edition. The boards may change as the library grows.

Why some prompts are harder than others

Prompts differ in how strongly they point to one answer. A concrete prompt such as "name a fruit in a lunchbox" has a clear default, so most players converge quickly. An abstract prompt such as "name something people do on a rainy day" has many valid answers and a flatter ranking, so the top answer is harder to predict.

When a prompt feels open, do not search for a better answer. Choose the first ordinary one and submit. Open prompts punish deliberation more than narrow ones.